![]() ![]() However, throughout the existing literature of games as therapy, less consideration has been spent on the design of the games themselves, primarily using out of the box games such as Dungeons and Dragons (D&D) as the game world without significant adapting of the work to suit the client (Ascherman, 1993 Blackmon, 1994 Kato et al, 2012 Rosselet & Stauffer, 2013). Research on the effectiveness of TTRPGās in the context of narrative therapy evidences great potential for building resilience and improving the wellbeing of participants (Enfield, 2007 Zayas & Lewis, 1986 Kato & Fujino, 2015). Table-Top Role-Playing Games (TTRPG) such as Dungeons and Dragons (D&D, Gygax, 1978) are increasingly being used in therapeutic and educational contexts (Blackmon, 1994 Kato, 2019 Kwan, 2017 Zayas & Lewis, 1986), because of the way that their core mechanics encourage cooperative storytelling (Bowman & Lieberoth, 2018) and provide opportunities for meaning-making in a safe fictional world.
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